When the Human race rose to power, the race of dragons, especially the young dragons, suffered a terrible price. Among the Humans, dragons were more valuable dead than alive, hunted for glory, sport, money, and to mix in their foul-smelling potions. With no regard to the intelligent creatures that dragons might become in time, the humans devastated the dragon kin. The Dragons turned to the Wizards of Evermore, using powerful magic to create a new breed of followers. They sacrificed their remaining young for the power to keep the humans at bay. The dragons unleashed the power in their eggs, vowing that once they achieved supremacy they would reform themselves into ancient dragonkind again.
Draconians recover from their wounds more quickly than other races, and are resistant to fire while being more vulnerable to the cold. Most Draconian spell casters have the ability to hurl fire at their enemies.
Produce Shrine
Building Cost: 75
/
This city generates an additional +10
per turn
Unlocks Building:
Temple
Unlocks Option:
Generate Mana
Produce Barracks
Building Cost: 100
/
Unlocks the production and Infantry and Archer units for this city
Unlocks Building:
Shooting Grounds
War Hall
Arena
Unlocks Units:
Draconian Crusher
Draconian Flamer
Produce Store House
Building Cost: 100
/
This city generates an additional +100
Population
Unlocks Building:
Public Baths
Produce Wooden Wall
Building Cost: 100
/
This city gains a Wooden Wall
Unlocks Building:
Stone Wall (with Builders' Hall)
Produce Builders' Hall
Building Cost: 100
/
This city generates an additional +20
Production and unlocks the production of Settler and Builder units
Unlocks Building:
Stone Wall (with Wooden Wall)
Siege Workshop
Unlocks Units:
Draconian Builder
Draconian Settler
Produce Laboratory
Building Cost: 75
50 / 125
This city benerates an additional +10
Knowledge
Support units produced at this city gain an additional
Medal
Unlocks Building:
Observatory
Seek Knowledge
Produce First Class Building
See Class Unit pages for info
Unlocks Building:
Second Class Building
(when Water is within domain)Produce Harbor
Building Cost: 100
/ 100
Unlocks the production of ships
Unlocks Units:
Frigate Warship(Requires Basic Seafaring)
Galleon Warship(Requires Advanced Seafaring)
Merchandise
Inreases
Gold income by 50%
Build Housing
Inreases
City Population income by 50%
Produce Temple (requires Shrine)
Building Cost: 100
50 / 150
This city generates an additional +10
per turn and unlocks the production of Support units
Unlocks Building:
Great Temple
Unlocks Units:
Draconian Elder
Produce Shooting Grounds (requires Barracks)
Building Cost: 50
/
Archer units produced at this city gain an additional
Medal
Produce War Hall (requires Barracks)
Building Cost: 125
50 / 150
Unlocks the production of Pikeman and Cavalry units for this city
Unlocks Building:
Guard House
Riders' Hall
Fire Temple
Unlocks Units:
Draconian Charger
Draconian Raptor
Produce Arena (requires Barracks)
Building Cost: 50
/
Infantry units produced at this city gain an additional
Medal
Produce Public Baths (requires Store House)
Building Cost: 150
/
This city generates an additional +100
Happiness
Unlocks Building:
Hospital
Produce Stone Wall (requires Wooden Wall)
Building Cost: 100
/
This city gains a Stone Wall and gains a +1 Domain radius
Produce Siege Workshop (requires Builders' Hall)
Building Cost: 150
/
This city generates an additional +10
Production and unlocks the production of Trebuchet units.
Unlocks Building:
Masters' Guild
Firestorm Pillar
Unlocks Units:
Trebuchet
Produce Observatory (requires Laboratory)
Building Cost: 100
50 / 150
This city generates an additional +10
Knowledge and gains a +1 Domain radius
Unlocks Building:
Arcane Item Forge
Grand Palace (requires: Great Temple+Master's Guild + Hospital)
Produce Second Class Building (requires First Class Building)
See Class Unit pages for info
Unlocks Building:
Third Class Building
Seek Knowledge
Inreases
Knowledge income by 50%
Generate Mana
Inreases
Mana income by 50%
Produce Great Temple (requires Temple)
Building Cost: 150
50 / 200
This city generates an additional +10
Mana and +100
image
Mana Capacity
Unlocks Building:
Grand Palace (requires Masters'Guild+Hospital+Observatory)
Produce Guard House (requires War Hall)
Building Cost: 50
/
Pikeman units produced at this city gain an additional
Medal
Produce Riders' Hall (requires War Hall)
Building Cost: 50
/
Cavalry units produced at this city gain an additional
Medal
Produce Peak of the Forefathers (requires War Hall)
Building Cost: 300
100 / 400
Unlocks the production of special Racial units for this city.
Tier I and Tier II units produced at this city gain an additional
Medal
Unlocks Units:
Draconian Flyer
Produce Hospital (requires Public Baths)
Building Cost: 250
/
This city generates an additional +100
Happiness, +100
Population and regenerates
Hitpoints of garrisoned units that are neither Machine nor Undead
Unlocks Building:
Grand Palace (requires Great Temple+Masters' Guild+Observatory)
Produce Masters' Guild (requires Siege Workshop)
Building Cost: 250
/
This city generates an additional +15
Production and regenerates
Hitpoints of garrisoned Machine units.
Machine units produced at this city gain an additional
Medal.
Builder units produced in this city gain the
Repair Machine
Unlocks Building:
Grand Palace (requires Great Temple+Hospital+Observatory)
Produce Firestorm Pillar (requires Siege Workshop)
Building Cost: 75
25 / 100
Creates a pillar of fire which obliterates enemy units.
Deals 4
and 8
damage to all enemy units in a 1 hex radius around a random enemy unit each combat round.
Enemies behind the city walls cannot be targeted.
Unlocks Option:
Forge Item
Produce Arcane Item Forge (requires Observatory)
Building Cost: 200
50 / 250
This city generates an additional +10
Knowledge and unlocks the production of items (not buildable in campaigns)
Produce Third Class Building
See Class Unit pages for info
Produce Grand Palace(requires Great Temple + Hospital + Observatory + Masters' Guild)
Building Cost: 350
/
This city generates an additional +100
Happiness and gains a +1 Domain radius.
Your leader gains an additional +10
Casting Points
Forge Item
Building Cost: Depends on Item
Forge an Item
Patron Military
Draconian Flamers gain +1 and +5 Hit Points
Patron Economic
All Shrines in Draconian Cities are 35 Gold cheaper to produce
Protector Military
Draconian Crushers and Chargers gain the
Regrowth
ability
Protector Economic
Magma Forges in the domain of Draconian Cities generate an additional +10 Production
Champion Military
All your Draconian Support units are 20% cheaper
Champion Economic
Your Leader and all your Draconian Heroes receive +10 Casting Points each
Prophet Military
Draconian Flyers gain +6 and the
Martial Arts
ability
Prophet Economic
The Peak of the Forefathers is 100 Gold cheaper and Cities with it get an additional +2 vision range. Every unit produced in a City with a Peak of the Forefathers receives an extra Medal
Deity Military
All Draconian Irregular, Infantry, and Pikeman units deal +4 additional damage
Deity Economic
All Draconian Cities with Great Temples generate an additional +20 Knowledge, +20 Mana and +200 Happiness(+20 Production for Necromancer)