Draconians

When the Human race rose to power, the race of dragons, especially the young dragons, suffered a terrible price. Among the Humans, dragons were more valuable dead than alive, hunted for glory, sport, money, and to mix in their foul-smelling potions. With no regard to the intelligent creatures that dragons might become in time, the humans devastated the dragon kin. The Dragons turned to the Wizards of Evermore, using powerful magic to create a new breed of followers. They sacrificed their remaining young for the power to keep the humans at bay. The dragons unleashed the power in their eggs, vowing that once they achieved supremacy they would reform themselves into ancient dragonkind again.

Draconians recover from their wounds more quickly than other races, and are resistant to fire while being more vulnerable to the cold. Most Draconian spell casters have the ability to hurl fire at their enemies.



Terrain and Traits

Terrain


  • Like: Barrens, Lava
  • Dislike: Arctic
  • Hate: Blighted
  • Traits


  • 20% Protection
  • 20% Weakness
  • Fast Healing
  • Cities generate +3 Gold


  • Draconian City Tech tree

    Full Tech Tree Image

    Produce Shrine



    Building Cost: 75 /


    This city generates an additional +10 per turn

    Unlocks Building:
  • Temple
  • Unlocks Option:
  • Generate Mana
  • Produce Barracks



    Building Cost: 100 /


    Unlocks the production and Infantry and Archer units for this city

    Unlocks Building:
  • Shooting Grounds
  • War Hall
  • Arena
  • Unlocks Units:
  • Draconian Crusher
  • Draconian Flamer
  • Produce Store House



    Building Cost: 100 /


    This city generates an additional +100 Population

    Unlocks Building:
  • Public Baths
  • Produce Wooden Wall



    Building Cost: 100 /


    This city gains a Wooden Wall

    Unlocks Building:
  • Stone Wall (with Builders' Hall)
  • Produce Builders' Hall



    Building Cost: 100 /


    This city generates an additional +20 Production and unlocks the production of Settler and Builder units

    Unlocks Building:
  • Stone Wall (with Wooden Wall)
  • Siege Workshop
  • Unlocks Units:
  • Draconian Builder
  • Draconian Settler
  • Produce Laboratory



    Building Cost: 75 50 / 125


    This city benerates an additional +10 Knowledge Support units produced at this city gain an additional Medal

    Unlocks Building:
  • Observatory
  • Seek Knowledge
  • Produce First Class Building




    See Class Unit pages for info

    Unlocks Building:
  • Second Class Building
  • (when Water is within domain)Produce Harbor



    Building Cost: 100 / 100


    Unlocks the production of ships

    Unlocks Units:
  • Frigate Warship(Requires Basic Seafaring)
  • Galleon Warship(Requires Advanced Seafaring)
  • Merchandise




    Inreases Gold income by 50%

    Build Housing




    Inreases City Population income by 50%

    Produce Temple (requires Shrine)



    Building Cost: 100 50 / 150


    This city generates an additional +10 per turn and unlocks the production of Support units

    Unlocks Building:
  • Great Temple
  • Unlocks Units:
  • Draconian Elder
  • Produce Shooting Grounds (requires Barracks)



    Building Cost: 50 /


    Archer units produced at this city gain an additional Medal

    Produce War Hall (requires Barracks)



    Building Cost: 125 50 / 150


    Unlocks the production of Pikeman and Cavalry units for this city

    Unlocks Building:
  • Guard House
  • Riders' Hall
  • Fire Temple
  • Unlocks Units:
  • Draconian Charger
  • Draconian Raptor
  • Produce Arena (requires Barracks)



    Building Cost: 50 /


    Infantry units produced at this city gain an additional Medal

    Produce Public Baths (requires Store House)



    Building Cost: 150 /


    This city generates an additional +100 Happiness

    Unlocks Building:
  • Hospital
  • Produce Stone Wall (requires Wooden Wall)



    Building Cost: 100 /


    This city gains a Stone Wall and gains a +1 Domain radius

    Produce Siege Workshop (requires Builders' Hall)



    Building Cost: 150 /


    This city generates an additional +10 Production and unlocks the production of Trebuchet units.

    Unlocks Building:
  • Masters' Guild
  • Firestorm Pillar
  • Unlocks Units:
  • Trebuchet
  • Produce Observatory (requires Laboratory)



    Building Cost: 100 50 / 150


    This city generates an additional +10 Knowledge and gains a +1 Domain radius

    Unlocks Building:
  • Arcane Item Forge
  • Grand Palace (requires: Great Temple+Master's Guild + Hospital)
  • Produce Second Class Building (requires First Class Building)




    See Class Unit pages for info

    Unlocks Building:
  • Third Class Building
  • Seek Knowledge




    Inreases Knowledge income by 50%

    Generate Mana




    Inreases Mana income by 50%

    Produce Great Temple (requires Temple)



    Building Cost: 150 50 / 200


    This city generates an additional +10 Mana and +100 image Mana Capacity

    Unlocks Building:
  • Grand Palace (requires Masters'Guild+Hospital+Observatory)
  • Produce Guard House (requires War Hall)



    Building Cost: 50 /


    Pikeman units produced at this city gain an additional Medal

    Produce Riders' Hall (requires War Hall)



    Building Cost: 50 /


    Cavalry units produced at this city gain an additional Medal

    Produce Peak of the Forefathers (requires War Hall)



    Building Cost: 300 100 / 400


    Unlocks the production of special Racial units for this city. Tier I and Tier II units produced at this city gain an additional Medal

    Unlocks Units:
  • Draconian Flyer
  • Produce Hospital (requires Public Baths)



    Building Cost: 250 /


    This city generates an additional +100 Happiness, +100 Population and regenerates Hitpoints of garrisoned units that are neither Machine nor Undead

    Unlocks Building:
  • Grand Palace (requires Great Temple+Masters' Guild+Observatory)
  • Produce Masters' Guild (requires Siege Workshop)



    Building Cost: 250 /


    This city generates an additional +15 Production and regenerates Hitpoints of garrisoned Machine units. Machine units produced at this city gain an additional Medal. Builder units produced in this city gain the
    Repair Machine


    Unlocks Building:
  • Grand Palace (requires Great Temple+Hospital+Observatory)
  • Produce Firestorm Pillar (requires Siege Workshop)



    Building Cost: 75 25 / 100


    Creates a pillar of fire which obliterates enemy units. Deals 4 and 8 damage to all enemy units in a 1 hex radius around a random enemy unit each combat round. Enemies behind the city walls cannot be targeted.

    Unlocks Option:
  • Forge Item
  • Produce Arcane Item Forge (requires Observatory)



    Building Cost: 200 50 / 250


    This city generates an additional +10 Knowledge and unlocks the production of items (not buildable in campaigns)

    Produce Third Class Building




    See Class Unit pages for info

    Produce Grand Palace(requires Great Temple + Hospital + Observatory + Masters' Guild)



    Building Cost: 350 /


    This city generates an additional +100 Happiness and gains a +1 Domain radius. Your leader gains an additional +10 Casting Points

    Forge Item



    Building Cost: Depends on Item


    Forge an Item



    Draconian Race Governance

    Patron Military


    Draconian Flamers gain +1 and +5 Hit Points

    Patron Economic


    All Shrines in Draconian Cities are 35 Gold cheaper to produce



    Protector Military


    Draconian Crushers and Chargers gain the

    Regrowth

    ability

    Protector Economic


    Magma Forges in the domain of Draconian Cities generate an additional +10 Production



    Champion Military


    All your Draconian Support units are 20% cheaper

    Champion Economic


    Your Leader and all your Draconian Heroes receive +10 Casting Points each



    Prophet Military


    Draconian Flyers gain +6 and the

    Martial Arts

    ability

    Prophet Economic


    The Peak of the Forefathers is 100 Gold cheaper and Cities with it get an additional +2 vision range. Every unit produced in a City with a Peak of the Forefathers receives an extra Medal



    Deity Military


    All Draconian Irregular, Infantry, and Pikeman units deal +4 additional damage

    Deity Economic


    All Draconian Cities with Great Temples generate an additional +20 Knowledge, +20 Mana and +200 Happiness(+20 Production for Necromancer)