Amazon


The bio-engineered Amazons have the ability to alter life and survive harsh circumstances.
Command genetically engineered beasts Terraform forests and manipulate wildlife Short-term bonus: 1 random Animal unit Long-term bonus: Killing Animals grants Racial Ability:

Forest Affinity

Unit gains +200 when fighting on forest hexes
Weapons: Bio                Laser Amazon Units               Amazon Mods

Assembly


The Assembly is a race of cyborgs born from destruction.
Reassemble fallen units, bringing them back to life Scavenge resources from the battlefield Excellent research capabilities Short-term bonus: Start with +20 Long-term bonus: No delay when applying Unit Mods. Racial Ability: Natural resistance to Arc Damage. Weapons: Arc                Firearms Assembly Units              Assembly Mods

Dvar


The Dvar are a thrifty race of survivalists.
Powerful area of effect and medium range attacks Strong focus on production Terraforming options to destroy and create mountains Short-term bonus: Start with +150 Long-term bonus:Hurry Production is 15% cheaper Weapons: Firearms              Explosive Dvar Units               Dvar Mods

Kir'Ko


Through rapid evolution, the Kir'Ko seek to restore what was broken and will find retribution for the terrible fate that has befallen them.
Rapid population growth and large armies Biological units with good melee capability Short-term bonus: 2 Emergent units. Long-term bonus:-25% Upkeep for Tier 1 & 2 units Racial Ability:

Swarm Shield

Unit gains +2 when adjecent to another unit with Swarm Shield and faster Regeneration
Weapons: Bio              Psi Kir'Ko Units               Kir'Ko Mods

Syndicate


The Syndicate are a group of ruthless trading Houses from the Empire.
Indentured slave units morale penalties Excellent stealth capabilities and covert operations Short-term bonus:Start with 25 Long-term bonus:+1 Doctrine Slot Weapons: Arc              Psi Syndicate Units               Syndicate Mods

Vanguard


The Vanguard consists of rough folk with few ties to society.
Deploy combat drones and turrets Use of propaganda and military force Powerful ranged units, weak melee capability Short-term bonus:Starting army units have +1 Rank Long-term bonus:Produced units have +1 Rank Weapons: Firearms              Laser Vanguard Units               Vanguard Mods

Shakarn (Invasions)


The Shakarn waited at the edge of the known Star Union. Preparing and researching. Spying from within.
Omni weapons Combine Sound and Laser Technology Use holograms to infiltrate, confuse and mirror your enemies Use of broadcasts and propagance Racial Ability: Amphibious units with Epimorphic Regeneration Short-term bonus:Aquatic Deployment Long-term bonus:All Racial Tech Research is 10% faster Long-term bonus:Use Infiltrate Operations Center to steal Racial Tech Trees Weapons: Sonic              Laser Shakarn Units               Shakarn Mods

Oathbound (Star Kings)


The Oathbound are a feudal society led by the wise Seers and their predictions of the future, guiding the honor-bound Paladins in their powerful battle souts to maintain order.
Battelsuits use Arc based melee attack. Seers manipulate probablity to control the battlefield. Use the Arc and Entropy damage channels. Racial Ability: Oathbound heroes can link to colonies for economic bonuses. Short-term bonus:Extra terrain revealed near starting colony Long-term bonus:Positive Reputation Modifiers last 50% longer. Weapons: Arc              Entropy Oathbound Units               Oathbound Mods