Minions Art Tutorials

All Tutorial posts from the Patreon

Videos (4)
Articles (43)
Unity/Shaders (40)
Textures & Colors (14)
3D Modelling (29)
Videos

Articles

#1
Lighting Setup (Gamma)
07/2017
My Unity Lighting Setup for Gamma Color Space

#2
Stencil Buffer Examples
10/2017
A few ways to hide or show things using the Stencil Buffer in Unity

#3
RenderTexture Painting Examples
12/2017
A few ways to paint on meshes and UI using RenderTextures in Unity

#4
Map System
12/2017
Setting up a map system that tracks exploration and multiple levels

#5
Shader Intro
05/2018
How I got started with shaders (Non-Scary shader intro)

#6
Line of Sight Prototype
06/2018
World Position Shader examples (appear & dissolve code)

#7
Astro Kat : Orniaf Houses
07/2018
Design behind houses + Environment shader

#8
Shader Intro 2
07/2018
Non-Scary shader intro 2: Vertex Fun

#9
Polybrush and Vertex Color Shaders
08/2018
Using Polybrush to add effects in the editor

#10
Astro Kat : Moving Kat
09/2018
Character Controller Sample with IK

#11
Skinned Mesh Painting Prototype
10/2018
Decals using Projectors and Rendertexture

#12
Character Customisation Prototype
11/2018
Custom Character using Blendshapes and Color masking

#13
Interactive Water
01/2019
Interactive water using RenderTexture and Particles

#14
Intro to Shader Graph (LWRP/URP)
02/2019
Introduction to the Shader Graph UI and a simple effect

#15
Converting to Shader Graph
02/2019
Converting 3 effects: Toon Shader, Iridescent, Snow Buildup

#16
Converting to Shader Graph 2
03/2019
Converting 3 effects: Waterfall, Triplanar, Fake Liquid

#17
Interactive Snow
03/2019
Interactive snow using RenderTexture and Tesselation

#18
Selective Image Effects
04/2019
Using Stencil buffer to control image effects

#19
Shader Graph World Position Effect
04/2019
Shader Graph conversion of the World Position Radius Effects (Appear, Swap, Disappear)

#20
Astro Kat : Character Design
05/2019
Design process of a lizard character for Astro Kat

#21
Stylized Skybox
06/2019
Unity setup for a procedural clouds skybox with a day and night setting

#22
Shader Graph (Vertex / Toon)
06/2019
Toon Lighting (Custom node) and vertex colors for specular and texture painting

#23
Blendshape Face Anim & Eye Tracking
07/2019
Facial expression animations via blendshapes + eye tracking

#24
Hit/ Explosion effects
07/2019
Making hit/explosion particle effects with custom particle shaders

#25
Parallax Effects
09/2019
Making parallax shaders for ice/gems

#26
Shader Graph Interactive Water
10/2019
Interactive water with foam and refraction in Shader Graph

#27
Toon Shader with Hit Effect
11/2019
My character toon shader with tutorial for a hit effect

#28
Positional Effects
11/2019
Moving Scattered Objects Back / Growing Flowers

#29
Shader Graph Positions & Sway
12/2019
Shader Graph Positional Effects and Swaying Grass

#30
Thermal Vision Effect
12/2019
Thermal/Stealh Vision using Replacement Shaders

#31
Stylized Lava Shader
01/2020
Stylized Lava using Scrolling Noise and Vertex Colors

#32
Shader Graph Lava
01/2020
Stylized Lava for Shader Graph

#33
2D Sprite Overlays
02/2020
Sprite based Overlay effects for 2D games

#34
Shader Graph Eyes
02/2020
Eyeball shader graph conversion

#35
Astro Kat: Moving Kat 2 (Jumps and Slopes)
03/2020
Handling Jumps and Slopes on a Character Controller

#36
Shader Graph Dissolve/Teleport
04/2020
Eyeball shader graph for the Vertical Dissolve/Teleport effect

#37
Resources for VFX/Shader Textures
04/2020
Noise & Pattern texture Resources and Tools for VFX/Shaders

#38
Free models from B-day Stream
05/2020
29 small low-poly models

#39
Clean (Mini)Map Setup
05/2020
Making a clean (mini)map using Navmesh and a Shader

#40
Shader Graph Sprite Outline Effects
05/2020
Outline effects for sprites in Shader Graph

#41
Animated Light Cookie
06/2020
Cloud/Tree shadows with Light Cookies

#42
Interactive Chains
06/2020
Setting up Interactive Chains with Joints

#43
Shader Graph Stylized Skybox
07/2020
Shader Graph Conversion of the Skybox

Unity/ Shaders

Unity #1
Lit Toon Shader
01/2017
Effect of Gradient Ramps on Shader

Unity #2
Heat Distortion Effect
02/2017
Using the Standard Glass Refraction Shader

Unity #3
Toon Fire Particles
03/2017
Fire particle system with a masking shader

Unity #4
Portal Effect
03/2017
Using ZTest greater and the render queue

Unity #5
Toon Dissolve Shader
05/2017
Using a noise texture to dissolve the toon shader

Unity #6
Toon Ice Shader
06/2017
A Glowing Ice Effect

Unity #7
Toon Specular Shader
07/2017
Adding a fake specular to the toon shader

Unity #8
Moving Grass Shader
08/2017
A swaying vertex shader

Unity #9
Hologram Shader
08/2017
A moving scanlines hologram shader

Unity #10
Color Mask Shader
09/2017
Changing colours using an RGB mask

Unity #11
Stencil Buffer Shader
10/2017
Using the stencil buffer to hide or reveal meshes

Unity #12
(Noise) Outline Shader
10/2017
A smooth outline with an optional noise

Unity #13
Stylized Water Shader
10/2017
Wavy water shader with a foam edge

Unity #14
Painting On Meshes
11/2017
Using Raycasts and secondary UV's

Unity #15
Iridescent Shader
11/2017
Based on fresnel and noise

Unity #16
Directional Rim Outline Shader
12/2017
A smooth outline based on light direction

Unity #17
Snow Shader
12/2017
A shader that adds a layer of snow gradually

Unity #18
Eye Tracking + Blinking
01/2018
Zelda style eye tracking and blinking animation

Unity #19
Uv Distortion Shader
01/2018
A distortion shader for special (weapon) effects

Unity #20
Triplanar Shader
01/2018
A Worldspace based UV-Free terrain shader

Unity #21
Fire Shader
02/2018
Stylized animated fire shader

Unity #22
Cloud Shader
03/2018
Simple stylized moving clouds

Unity #23
Aura Outline Shader
03/2018
An outline shader with a firey aura effect

Unity #24
Fake Liquid Shader
04/2018
A fake liquid that reacts to movement

Unity #25
Waterfall Shader
05/2018
Using normal and triplanar noise for a waterfall

Unity #26
World Position Shader
06/2018
Switching textures based on an objects position

Unity #27
Interactive Grass Shader
07/2018
Vertex displacement of grass near an object

Unity #28
Colored Directional Shadow Shader
07/2018
Changing the color of shadows

Unity #29
Sprite Outline/Glow Shader
08/2018
Adding a colored out/glow effect to sprites

Unity #30
Toon Metal Shader
09/2018
A Shiny Specular material based on View and Lighting directions

Unity #31
Sprite Aura Shader
10/2018
A moving aura effect using UV distortion

Unity #32
Material Property Blocks
12/2018
Adding per-instance data to shaders

Unity #33
Snow & Icicles Shaders
12/2018
Painting on snow and icicles with vertex colors

Unity #34
Caustics Projector Shader
01/2019
A moving caustics projector shader

Unity #35
Bastion Tile Effect
03/2019
Moving into position with Material Property Blocks

Unity #36
Particle Fire Shader
05/2019
Using custom data from particles for a fire effect(lifetime)

Unity #37
Procedural Eye Shader
08/2019
Using distance fields for procedural eyeballs

Unity #38
Ghost Shader
10/2019
Using an empty pass and outline for a ghost effect

Unity #39
Simple Fog Effect
11/2019
Making a fog plane effect with screen depth

Unity #40
Vertical Dissolve/Teleport Shader
4/2020
Effect that dissolves with vertex displacement

Textures & Colors

Textures #1
"Lazy" Unwrapping
01/2017
Projecting UV's onto gradient textures

Textures #2
"Lazy" Unwrapping Extra
02/2017
More in-depth step-by-step of lazy unwrapping

Textures #3
Palettes
02/2017
Creating a palette using warm/cold colour balance

Textures #4
Palettes 2
02/2017
Creating a palette using the colour wheel

Textures #5
Applying Palette
04/2017
Adding colours to a characters

Textures #6
Gradient Tricks
04/2017
Tricks to make gradient textures look better

Textures #7
Gradient Materials
07/2017
Expressing Wood, Cloth, and Metal with gradients

Textures #8
Gradient Setup
09/2017
Basic rules for making the gradient textures

Textures #9
Alien/ Fantasy Plants
11/2017
Some words on designing interesting plants

Textures #10
Gradients Metal
11/2017
Making gradient textures look like metal

Textures #11
Handpainted Rock
02/2018
Steps for a seamless handpainted rock texture

Textures #12
Gradients Cloth
04/2018
Using gradient textures to fake folds in clothing

Textures #13
Handpainted Grass
04/2018
Stylized seamless grass/plants texture

Textures #14
Handpainted Stone Tiles
10/2018
Stylized stone floor tile texture

3D Modelling

3D #1
Stylized House
01/2017
Adding style to a basic house model

3D #2
Prototyping with Primitives
01/2017
Using Primitive shapes to build objects

3D #3
Character Build-up
01/2017
Thought Process behind making a character

3D #4
Tree Build-up
02/2017
Setup overview for different tree types

3D #5
Stylized Ruins
03/2017
Adding a worn down look to a base castle model

3D #6
Humanoid "Strong" Base
03/2017
Make a base model of a strong looking character

3D #7
Quadruped "Hunter" Base
04/2017
Make a base model for a four-legged hunter

3D #8
Humanoid "Cute" Base
04/2017
Make a base model for a cute humanoid

3D #9
Toon Eyes
05/2017
Making full geometry toon eyes

3D #10
Base > Finished "Cute"
05/2017
Finishing a humanoid cute model from the base

3D #11
Tiny Environment Concepts
05/2017
Quickly prototyping small environments

3D #12
Stylized Rocks
05/2017
Steps for modelling a clump of rocks

3D #13
Minotaur
06/2017
Making a minotaur character from the strong humanoid base

3D #14
Stylized Hair
06/2017
Steps to model stylized hair

3D #15
Fantasy Swords
06/2017
Making swords from components

3D #16
Hands
07/2017
Steps to model simple hands

3D #17
Bat Wings
07/2017
Steps to model bat wings

3D #18
Toon Skulls
07/2017
Steps to make happy skulls

3D #19
Stylized Layered Rocks
08/2017
Steps for a layered rock formation

3D #20
Jacket & Trousers
08/2017
Adding an outfit to a character

3D #21
Stylized Tree
09/2017
Steps for a mushroom-like stylized big tree

3D #22
Spooky Props
10/2017
Simple Pumpkin, Spider, and Ghost for Halloween

3D #23
Fish
12/2017
Making fish from components

3D #24
Fantasy Shields
01/2018
Steps to make fantasy shields

3D #25
Toon Faces
01/2018
Steps for a cute female face

3D #26
Modular Wall
02/2018
Steps for stylized wall building blocks

3D #27
Pine Tree
03/2018
Steps for a pine tree from primitive shapes

3D #28
Dragon Head
08/2018
Steps for a basic dragon/ lizard head

3D #29
Santa Hat
12/2018
Creating a festive christmas hat